
var startPosition:Vector3;


var bulletSpeed:float = 100;
var toDeleteThis:GameObject;
var bulletRange:float = 0;


function destroyMe(){
	//GameObject.Destroy(gameObject);
	//GameObject.Destroy(this);
	//GameObject.Destroy(this);
}

function Start(){
	GameObject.Destroy(gameObject, 3.0f);
}

function Update () {
	//destroyMe();
	//print("hello");
	//rigidbody.AddForce(transform.forward * bulletSpeed);
	
}